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Research and Practice of BREW-Platfor Mbased Mobile Application Development
Author: GaoChen
Tutor: SongMaoQiang
School: Beijing University of Posts and Telecommunications
Course: Software Engineering
Keywords: BREW Procedural framework IShell Mobile game
CLC: TP311.1
Type: Master's thesis
Year: 2011
Downloads: 24
Quote: 0
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Abstract
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This article focuses on the basic structure of the factory BREW program , common application interface , buttons and event definitions , usage of the timer , the use of the resource editor . Plans to focus on the procedural framework -depth study of the now popular application development framework , how to more efficient programming , the program becomes clearer , enhanced scalability and easy maintenance . Expounded the basic concepts and features of the BREW platform , as well as the structure of the BREW and some of the common interface. The BREW application management is IShell Interface - core , helper functions to provide auxiliary method for the application . The IDisplay interface functions for drawing text on the device display , a bitmap and simple geometry . Used to create, delete, and rename files and directories IFileMgr interface, and provides some tools to obtain relevant information . ISound interface for the provision of basic voice services . This article studies the characteristics of the actual technology used in the BREW platform for mobile application development , mobile apps , and how to optimize the preparation of the BREW program . The example used in the design mode , the callback function , object-oriented , message handling , and so on . The similarities and differences between the BREW mobile applications and desktop applications , some precautions as well as collision detection algorithm . Optimize the importance and methods of BREW applications . Optimization is divided into two aspects of the optimization procedure the size and operating speed , while the memory optimization is important . The application of these techniques theory to write the actual project examples , how to write the actual program . In the actual program , the use of state delivery mechanisms to achieve a common method through inheritance STATE class , and jump back and forth between each state , and the the GAME class is the core engine of the entire program , the core functions of frame cycle and the event handler . Game of logic functions and drawing operations in modeling Proc () and Draw () method which add the appropriate code to .
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CLC: > Industrial Technology > Automation technology,computer technology > Computing technology,computer technology > Computer software > Program design,software engineering > Programming
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