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Inquiry learning under the education game show

Author: WeiYing
Tutor: ZuoRuWei
School: Nanjing Normal University
Course: Educational Technology
Keywords: Inquiry learning Educational Games Show Program design
CLC: G434
Type: Master's thesis
Year: 2011
Downloads: 139
Quote: 1
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Abstract


The rapid development of information technology, and the development and growth of the game industry, also brought a vitality to the cause of education, independent learning and active inquiry learning can be achieved in the teaching process. The virtual game and situational autonomous learning and the creation of conditions for students. Various virtual scenarios in the game, you can allow students to construct knowledge in the learning process, identify problems, and learn to solve their own problems, and the requirements of the times teaching purposes to changes in the way students learn, \replace the traditional \high level of talent and creative ability. The purpose of this study is not only concerned about the educational impact of the game on the effectiveness of teaching, and more attention to the learning process of the students in the educational game show environment, the learning method enables us not fall into the misunderstanding of the formalism of educational games; emphasis on education expression of the topics to avoid meaningless game content from the addition to teaching the game show closer to the needs of learners; keen to cultivate the students' self-problem-solving abilities, intellect, interest, motivation to adapt to the students interests, needs, experiences and individual differences, in order to achieve the development of students' learning potential; focused on creating ability, cognitive, emotional, and psychological aspects of culture, innovation and progress for the cause of education has a positive meaning. In this paper, based on related research, the use of the method of literature research and systems analysis methods, from the point of view of the inquiry learning, learning theory and the theory of propagation perspective to research in inquiry learning educational game show related issues. Inquiry learning, learning from the definition of inquiry learning, inquiry learning characteristics, origin of inquiry learning elaborated. Then this paper constructivism and humanistic learning theory, and communication theory, proposed educational game show content, strategies, programs, and affect the display of the elements on the form of a questionnaire. Relationship between the analysis of the educational game show with inquiry learning, and subsequently proposed the strategy of the show: the theme of the game show learning objectives; task of the game show learning problems; show teaching strategies in the context of the game; game results demonstrate the self-evaluation . Teaching practice links based on the specific content of the show program implementation for the cases to the fifth grade English teaching practice, teaching and research. Finally, according to the findings of the selected game in the actual teaching, learning effect analysis, to provide a research foundation for the next program to modify. The end portion and summarized, the next step is to solve the problem and research ideas.

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CLC: > Culture, science,education, sports > Education > EDUCATIONAL > Computerized teaching
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