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Design and Develop of Guild System in MMORPG
Author: WangNing
Tutor: ChenXuDong
School: Beijing Jiaotong University
Course: Software Engineering
Keywords: Guild System Server cluster Load balancing LRU data cache Render Tree
CLC: TP393.09
Type: Master's thesis
Year: 2011
Downloads: 47
Quote: 0
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Abstract
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Association of the system as a basic part of the online game , is a group of organizations in the game world , it can effectively increase the opportunities for the interaction between the user and time , and enhance contact between the user and adhesion , and improve the overall game . Online due to huge guild system and the vast amounts of real-time data , leading to pressure suddenly increased server . Completed the design and development of the Tu magic \the organizational structure of the carcass magic server : game server (Game Server) is responsible for the handling of the general business of the game , a sub-line mode ; login server (Login Server) is responsible for the user's login authentication ; various log log server (Log Server) is responsible for the game records; database server (DB Server) is responsible for player data backup , buffer , reducing database pressure to ensure that the relative real - time storage ; world server (World Server) is responsible for the game server (Game Server) forwarding of messages between full service , maintenance shared data , such as online players and guilds . Through this organization, you can effectively reduce the degree of coupling between the server and the server load balancing Online can accommodate greatly enhanced , which play the role of the guild system , to improve the game affinity . Papers eventually achieve guild system will not only meet the planning needs of all business functions of the guild system , and innovation in the following three areas : ( 1 ) to solve the problem of server load balancing , ( 2 ) the use of the LRU algorithm to solve the data cache (3) using the the render tree management interface system to improve rendering efficiency . The research results have been applied to the first client of Oak Pacific Interactive Group network game \
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