Dissertation > Excellent graduate degree dissertation topics show
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Author: WangYu
Tutor: MaYingFeng
School: Shaanxi Normal University
Course: Radio and television Art
Keywords: New Media I called MT ACG interaction Web Animation
CLC: J954
Type: Master's thesis
Year: 2011
Downloads: 146
Quote: 0
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Abstract
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The rise of the Internet technology, the sudden emergence of the new medium of the Internet and wireless Internet, they are not only inherits the characteristics of the original media, text, graphics, images, sound and other carrier organic synthesis, the role of the audience's visual and the auditory nerve, but also reflects the speed of information dissemination faster and faster, the coverage is more and more widely disseminated form tends to the diverse nature of the new media landscape starts to form. I believe that the formation of the new media landscape, heralded the arrival of a new era of media in a way. Under the influence of the new media environment, the creation and dissemination of network animation naturally show different characteristics with traditional animation. Research and found that these characteristics, clear animation with traditional animation distinction and look forward to the development of the network animation direction is important for the understanding of the situation and the living space of the network animation,. New media environment, the most important feature of the literary and artistic works cross-media transmission is the same, and different forms of literary and artistic works through a variety of media in the same arena Zhengfangdouyan dissemination process. Network animation is dependent on the network as the main media, naturally deep the impact of the new media environment, in this context, the same kind of work in different media to present in front of people, people enjoying the dizzying variety of media with visual feast and entertainment feast. From the network to the game, from the network to the animation, from the network to all. I believe that just as the Internet provides such a media environment, to achieve a variety of interactive games, animation, fiction and film. The development of the network, in particular the formation of the new media environment, animation for the network to provide the necessary technical support, is the network animation to create a cultural background, and also change the animation interactively. This paper attempts to the background of the new media environment, focusing on network animation \Industrial interaction through analysis of sub-cultural background refracted and reflected in the new media environment, the status quo in order to Outlook Web animation development situation and prospects through the contrast with reflection forecast \contribute to the development of the animation, while thinking about the direction of the road network animation development and specification. The main body of the paper is divided into four parts. The first part is an introduction, first introduced by Baidu Billboard animation search results, the background of the new media environment through the analysis of network animation, clear article; explained and introduced at the same time of the article's overall research ideas, Intro selected research methods and select the details of the case. The second part is a basic explanation of related concepts, including the concept of new media, the concept of Web animation, ACG era with the sub-culture, as well as Web animation \and so on. Major analysis of the relationships between the new media and web animation, new media culture, Web animation and sub-culture in the process of interpretation and instance, \impact. The author believes that the impact of the new media environment for Web animation is mainly reflected in three aspects: First, the new media environment, providing the necessary technical support for the network animation, new media environment for network animation to create the cultural background, Third, the new media environment has changed the network interact animation. The third part, which is the third, four chapters, content analysis and case studies. In the third chapter, the main film theory borrowed the screenwriter learning and audio-visual language, \The fourth chapter, \The fourth part is the fifth chapter of the article, mainly by analyzing the \share outlook.
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