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The Comparison Analysis about Jump Pass Technology Uesd by Men’s Volleyball Excellent Setter in the 29th Olympics

Author: WuXueWen
Tutor: GuSong
School: Beijing Sport University
Course: Physical Education and Training
Keywords: Men's Volleyball Team Outstanding setter Jump pass The use of the case Offensive effect
CLC: G842
Type: Master's thesis
Year: 2011
Downloads: 87
Quote: 1
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Abstract


The paper uses interviews, video statistics, survey method, comparative analysis, using a self-compiled statistical tables, the use of the gold medal coach jump Passing Skills statistics software of the 29th Olympic Games men's top eight volleyball team setter, analysis of the jump pass in the men's high level of competition, and the the offensive jump pass effect analysis, comparing jump pass and in situ passing attack effect. Hope can jump pass training and application of the technology to provide an objective and quantitative basis. The study results show that: (1) in the case of different tactical systems and a pass in place jump pass utilization rate was significantly higher than in situ passing style. The tactical system and a pass is not in place, jump Attacking Organizing is better than the in situ passing; an attack on the anti-and a mass in place and a half in place, the differences in jump pass and in situ tissue offensive pass effect is not obvious . (2) jump pass to use in an attack rate and attack effects was significantly higher than anti. A pass in place, the low rate of use of jump pass, the score is low, the high rate of loss of points. (3) the entire jump Organizing offensive system as well as different tactical system, 4,3,1-position jump Organizing offensive offensive zone. The 3rd bit offensive best results, the No. 1-bit, 4-bit attack less effective. No. 6-bit and 2 bit area offensive effect. A pass in place, 3,4,1 No. bit is the second pass jump Organizing offensive in most major offensive zone. The best of the 3rd bit offensive, the 1st bit ideal, the 4th bit worst. A pass half in place, 4,3,2 bit setter jump Organizing attack most major offensive zone. No. 3, No. 2 offensive results are satisfactory, and 4-bit is not ideal. A pass is not in place, the 4-bit and 2-bit jump Chuan organization to attack the main pass area, both offensive poor results, no significant difference. (4) opened flat, rear No. 1 position, near the body faster ball back slip, fast track approach, after the three-dimensional attack jump Organizing an attack tactical system and the entire offensive system to attack the most important offensive play. Anti Zhongping opened rear No. 1 position, slipped back, 4 bit adjustment offensive, faster near the body, the latter three dimensional the attack jump Organizing offensive most important offensive play. Jump pass to organizations on both sides of the offensive attack better than the organization middle attack attack effect. The best anti-anti-three-dimensional attack after attack. Ping opened, a mass in place near the body fast rear No. 1 短平快, after three dimensional the jump Organizing offensive offensive play. Pass a half in place, flat pull, rear No. 1 position, slipped back, near the body fast, fast track approach jump Organizing offensive offensive play. Jump Organizing the front middle attack is better than both sides, after three-dimensional attack score but unstable. The jump pass when a pass is not in place, the organization the 4th bit adjustment offensive, the No. 2 position adjustment offensive and rear the 1st bit offensive jump Organizing offensive play, the the three offensive results are not ideal.

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