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Design and Research of Cluster Animation Rendering System Based on Middleware

Author: WuYiZhi
Tutor: GaoChunMing
School: Hunan Normal University
Course: Computer Software and Theory
Keywords: Animation rendering Clusters Middleware Heartbeat Dispersed storage
CLC: TP311.52
Type: Master's thesis
Year: 2009
Downloads: 70
Quote: 1
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Abstract


Rendering is an important step of the animation, the domestic industry is basically a stand-alone island-style production, because there is no resource management based on the distributed network environment, rendering node failure detection, exclude and render files dispersed storage software system, so still use manual management to complete specific rendering technology of intelligent and automated rendering work can not be achieved, resulting in inefficient, resulting in idle and waste of resources. Computer cluster technology in recent years as the field of computer research focus, not only better able to solve the problem of the traditional rendering system, but also for real-time monitoring of network node machine and program status, and fault nodes transaction; able to The rendering cluster file fast concurrent access. The middleware is located between the platform (hardware and operating system) and application universal service, can be a good solution to distributed heterogeneous. Therefore, this paper computer cluster and middleware technology, animation rendering above. This paper first introduces the research background and reasons for the purpose, content, elaborated the animation cluster rendering of the status quo and development trends, the overall design and the detailed design of the various modules of a cluster animation rendering system, and discuss the key technologies required research system . For the traditional animation rendering system tasks can not be achieved rendering node failure detection and troubleshooting problems, the introduction of node trust thinking design a communication module. The ideological the combined cluster node joint judgment principle, the proposed two-step comparison detection algorithm based on the level of trust, the algorithm for real-time detection of network status, node status, software status, storage system status, fault node monitored , the work of the failed node immediately migrate to other nodes. Dispersing and storing the idea introduced rendering the file, the design of the network storage module to the file information node unified addressing calculated by the hash function is to be stored in the file information unit to obtain a corresponding hash value, calculation of the hash value and the degree of matching of the node addresses of all the file information, and file information unit is stored in the most closely matches the file information node. Finally, the storage module to conduct the tests, the experimental results show that this storage structure to improve the overall performance of the cluster animation rendering system.

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CLC: > Industrial Technology > Automation technology,computer technology > Computing technology,computer technology > Computer software > Program design,software engineering > Software Engineering > Software Development
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