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Improvement in the Real-Time of Smoke Simulation Based on Navier-Stokes Equation
Author: LiXiaoYan
Tutor: TangYong
School: Yanshan University
Course: Applied Computer Technology
Keywords: Smoke simulation Particle system Viewpoint Drive Particle number generating function Navier-Stokes equations Advection MacCormack method
CLC: TP391.41
Type: Master's thesis
Year: 2010
Downloads: 65
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Abstract
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In computer graphics , from the 1980s began on the simulation of smoke , until now, smoke simulation is still a meaningful and challenging task . The 863 research projects funded access to \For real-time smoke simulation influence factors , focusing on the following aspects in-depth study and discussion. First, the number of particles for particle system how much authenticity for smoke simulation and real-time effects , propose a mathematical model - driven viewpoint generating function to control the number of particles per frame newly generated particle number , appropriate to reduce the smoke simulation the number of particles needed to reduce computer processing time. And use of gas lift height threshold control method to determine the particle 's life situation , and enhance the realism of the simulation . Secondly , the establishment of hydrodynamic model Navier-Stokes (NS) equations to control the movement of smoke , NS equations for solving complex convective term effects of real-time problems, the introduction MacCormack method to solve the NS equations advection . Firstly, prior to solving the convection operator prior to smoke speed , and then use backward Operator Solving Convection smoke speed backward , and finally through the error correction has been calculated to assess the forward convection velocity , resulting in smoke next time speed. This approach simplifies the retreat error compensation correction method for solving convection term steps to reduce the computation time , improve the simulation in real time. The smoke simulation and real-time access to the authenticity of the balance . Finally , the use of language and openness VC OpenGL graphics interface on the Windows platform , designed to draw smoke system , smoke rendering algorithm for improving the experimental verification. Ultimately successfully applied to large-scale air and space battle scenes .
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