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The Research of the Online Game Regulation System
Author: LiZuo
Tutor: ZhouGuangHui
School: Jilin University
Course: Public Administration
Keywords: Online games industry regulatory institutional
CLC: F49
Type: Master's thesis
Year: 2010
Downloads: 166
Quote: 3
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Abstract
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Online game industry is a new sunrise industries, has experienced the formation of the early 20th century period, and the rapid development in recent years, and now China’s online game industry in a growth period and quickly move toward maturity stage. In the 20th century, the world’s major developed countries and regions shape the pattern of the modern online games industry has been basically formed, to the end of last century and to begin to mature and large-scale development. Now online games industry has become a major global entertainment industry, whose output value has reached 55 billion U.S. dollars. With the rapid development of online games online game industry, the problems faced, but also increasingly evident, all at home and abroad has aroused a high degree of industry and academia concerned about the formation of a new research focus.Online game industry, supervision of the many problems in varying degrees, restrict the health of China’s online game industry in the development of damage to the game developers and operators in the interests of making a lot of developers and operators to focus on the pursuit of short-term interests, the paying no attention to such as product quality, customer service, product testing and updates related to the enterprise long-term development issues. Thus, China’s online game market order is an urgent need to rectify. Only through establishing a good market order can ensure the sustainability of China’s online game industry to develop healthily.This paper analyzes China’s online game industry, the basic situation of the overall development of online games as well as online games industry, an overview of development, and China’s current online games industry, government regulatory agencies and policy system the principal elaborated. And then analyzes the particularity of online game industry and the need for regulation, and supervision of China’s online game industry, the course was analyzed, the final regulation from the economic, culture, and government regulators to explore three aspects of China’s online game industry, the regulatory strategy.
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CLC: > Economic > Information Industry economy ( Zonglun,)
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