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Study on the Framework and Implementation Method of Real-time Infrared Scene Simulation Based on Rendering Engine

Author: XuXing
Tutor: ZhangJianQi
School: Xi'an University of Electronic Science and Technology
Course: Physical Electronics
Keywords: Real - time infrared scene simulation framework Rendering engine Graphics Processor Programmable rendering pipeline
CLC: TP391.9
Type: Master's thesis
Year: 2009
Downloads: 128
Quote: 8
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Abstract


Departure from the basic principles of infrared imaging system , the open source the Ogre rendering engines to achieve a real-time three-dimensional infrared scene simulation framework , to address the issues underlying the development of a large workload and simulation platform can not obtain infrared module algorithm . First, the reference to the principle of infrared imaging system on the overall structure of the infrared scene simulation framework , and the implementation of each module theoretical analysis and module build ; modeling for three-dimensional complex scene analysis using graphics processors (Graphic Processing Unit referred to as the GPU) to obtain rendering results data as well as the GPU iterative computation method ; Ogre rendering engine overall structure and workflow more comprehensive analysis of the rendering engine . Finally Ogre rendering engine to achieve a real-time three-dimensional infrared scene simulation framework for complex resource management , scene management solution to the problem ; The results show that the rendering engine to achieve a three - dimensional infrared scene simulation framework can effectively solve the underlying development organization of complex scenes , various resource management as well as the simulation platform can not obtain infrared module algorithm .

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CLC: > Industrial Technology > Automation technology,computer technology > Computing technology,computer technology > Computer applications > Information processing (information processing) > Computer simulation
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