Dissertation 

About 43 item dissertation in line with Graphics hardware query results,the following is 1 to 50(Search took 0.091 seconds)

  1. Rendering Outdoor Scenes in Real Time Using Hardware Aceleration,WangJiong/University of Electronic Science and Technology,0/3
  2. GPU Based High Quality Interactive Volume Visualization,ZhengJie/Xi'an University of Electronic Science and Technology,8/753
  3. The Real-time Virtual Fish System Based on GPU-acceleration,LiJianMing/Dalian University of Technology,8/746
  4. Study on Acceleration Techniques of Physically Based Computer Animation,LiuYouQuan/Institute of Software,36/933
  5. Texture Mapping, Texture Compression and Texture Compression,TangYing/Zhejiang University,6/735
  6. Fast Electromagnetic Computing on Graphics Hardware,TaoZuoBo/Zhejiang University,4/290
  7. Key Techniques for Volume Rendering Based on Programmable GPU,ZouHua/Xi'an University of Electronic Science and Technology,11/671
  8. The Algorithms for Rendering and Editing of Heterogeneous Translucent Materials,SongZuo/Zhejiang University,1/75
  9. GPU - based general-purpose parallel computing library design and research,DingPeng/Southwest Petroleum University,6/698
  10. Research and Application of the shadow of three-dimensional graphics algorithms,ZhangJing/Southwest Petroleum University,6/214
  11. Based on a real-time high dynamic range lighting technology research and implementation,WangGuoJin/University of Electronic Science and Technology,1/266
  12. Large-scale outdoor scenes in real-time photorealistic rendering engine architecture and implementation,WeiZuo/University of Electronic Science and Technology,0/190
  13. Design of Graphics Processing Unit for Embedded Systems,ZuoHeng/Nanjing University of Aeronautics and Astronautics,3/441
  14. Non-Photorealistic Rendering Techniques Based on Programmable Graphics Hardware,YinXiaoQin/Zhejiang University,1/168
  15. Research on Hardware-accelerated CAD Displaying Technique,YingZhengMing/Zhejiang University,1/63
  16. GPU-Based Volume Rendering Techniques,LuoYan/Southwest Jiaotong University,2/338
  17. The Research on GPGPU Applications in Games,QinChenGuang/Communication University of China,2/382
  18. GPU-Based Non-Photorealistic Rendering of Chinese Ink Drawing,RenZheng/Shanghai Jiaotong University,4/407
  19. Multi- projection rendering on graphics hardware,HouXianYou/Institute of Computing Technology,0/92
  20. The Research and Implementation of Real-time Shadow Algorithms in 3D Scene,ShenZuo/Chongqing University,9/424
  21. Skinned animation based on programmable hardware design and Implementation,LiDongKui/University of Electronic Science and Technology,2/237
  22. Research on Collision Detection between Non-convex Objects Based on GPU Stream Computing Model,LiuXinKai/Tianjin University,4/159
  23. Realistic surface detail drawing method,YangJian/Zhejiang University,0/123
  24. Real-time Rendering of Various Hairstyles,TianChao/Zhejiang University,1/496
  25. High dynamic image conversion technology visual fidelity real-time display,PengZuo/University of Electronic Science and Technology,2/259
  26. Study on Depth Image Based Rendering Algorithms,LiKuiYu/Institute of Software,5/171
  27. Research of Fast 3D Image Reconstruction Methods Based on the Programmable Graphics Hardware,LiangLiang/Northwestern Polytechnical University,9/316
  28. Relevant Technology Study on Programmable Graphics Hardware,DongChao/Zhejiang University,37/611
  29. Real-time Shadow Rendering Algorithm and Application in the Urban Simulation,ZouZhiZuo/Huazhong University of Science and Technology,1/95
  30. Game photorealistic rendering engine Africa Research and Implementation,YangYang/University of Electronic Science and Technology,2/208
  31. Game engine effects of real-time rendering techniques,HuangLanZuo/University of Electronic Science and Technology,6/301
  32. The Photo-realistic Rendering of 3D Fractal Terrain,ZhangPing/Jiangnan University,3/160
  33. Research on the Medical Image Fusion Based on GPU Hardware Acceleration,XuXian/Shanghai Jiaotong University,2/160
  34. Real-time Rendering of Large-Scale Terrain Based on Wavelet Analysis and GPU,ZhouZuo/National University of Defense Science and Technology,2/114
  35. Research on the Medical Image Segmentation Based on GPU Hardware Acceleration,WeiZuoQun/Shanghai Jiaotong University,3/319
  36. Non-photorealistic art style analog technology,ZhaoBinRu/University of Electronic Science and Technology,5/143
  37. Research on Linux 3D Hardware Rendering and Application in Mobile Terminal,ZhaoLin/Beijing University of Posts and Telecommunications,3/85
  38. Point-based realistic graphics rendering technology research,ChenGangYong/Nanjing University of Aeronautics and Astronautics,0/49
  39. Design of Embedded Graphics Processing Unit Based on ARM and FPGA,FanCaiXia/Nanjing University of Aeronautics and Astronautics,1/96
  40. GPU-based real-time shadows Algorithm,WuYue/Suzhou University,1/85
  41. Cosmic-ray Rejection and Restoration for Single Spectroscopic Ccd Images in LAMOST,WangLi/University of Science and Technology of China,0/58
  42. Research on Algorithm of Collision Detection Based on Bounding Boxes,DaiGaoLe/Henan University of Science and Technology,1/120
  43. Research on Optical Imaging Simulation in Small Celestial Bodies Impacting Exploration,ZhaoZuo/PLA Information Engineering University,0/28

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