About 43 item dissertation in line with Graphics hardware query results,the following is 1 to 50(Search took 0.091 seconds)
- Rendering Outdoor Scenes in Real Time Using Hardware Aceleration,WangJiong/University of Electronic Science and Technology,0/3
- GPU Based High Quality Interactive Volume Visualization,ZhengJie/Xi'an University of Electronic Science and Technology,8/753
- The Real-time Virtual Fish System Based on GPU-acceleration,LiJianMing/Dalian University of Technology,8/746
- Study on Acceleration Techniques of Physically Based Computer Animation,LiuYouQuan/Institute of Software,36/933
- Texture Mapping, Texture Compression and Texture Compression,TangYing/Zhejiang University,6/735
- Fast Electromagnetic Computing on Graphics Hardware,TaoZuoBo/Zhejiang University,4/290
- Key Techniques for Volume Rendering Based on Programmable GPU,ZouHua/Xi'an University of Electronic Science and Technology,11/671
- The Algorithms for Rendering and Editing of Heterogeneous Translucent Materials,SongZuo/Zhejiang University,1/75
- GPU - based general-purpose parallel computing library design and research,DingPeng/Southwest Petroleum University,6/698
- Research and Application of the shadow of three-dimensional graphics algorithms,ZhangJing/Southwest Petroleum University,6/214
- Based on a real-time high dynamic range lighting technology research and implementation,WangGuoJin/University of Electronic Science and Technology,1/266
- Large-scale outdoor scenes in real-time photorealistic rendering engine architecture and implementation,WeiZuo/University of Electronic Science and Technology,0/190
- Design of Graphics Processing Unit for Embedded Systems,ZuoHeng/Nanjing University of Aeronautics and Astronautics,3/441
- Non-Photorealistic Rendering Techniques Based on Programmable Graphics Hardware,YinXiaoQin/Zhejiang University,1/168
- Research on Hardware-accelerated CAD Displaying Technique,YingZhengMing/Zhejiang University,1/63
- GPU-Based Volume Rendering Techniques,LuoYan/Southwest Jiaotong University,2/338
- The Research on GPGPU Applications in Games,QinChenGuang/Communication University of China,2/382
- GPU-Based Non-Photorealistic Rendering of Chinese Ink Drawing,RenZheng/Shanghai Jiaotong University,4/407
- Multi- projection rendering on graphics hardware,HouXianYou/Institute of Computing Technology,0/92
- The Research and Implementation of Real-time Shadow Algorithms in 3D Scene,ShenZuo/Chongqing University,9/424
- Skinned animation based on programmable hardware design and Implementation,LiDongKui/University of Electronic Science and Technology,2/237
- Research on Collision Detection between Non-convex Objects Based on GPU Stream Computing Model,LiuXinKai/Tianjin University,4/159
- Realistic surface detail drawing method,YangJian/Zhejiang University,0/123
- Real-time Rendering of Various Hairstyles,TianChao/Zhejiang University,1/496
- High dynamic image conversion technology visual fidelity real-time display,PengZuo/University of Electronic Science and Technology,2/259
- Study on Depth Image Based Rendering Algorithms,LiKuiYu/Institute of Software,5/171
- Research of Fast 3D Image Reconstruction Methods Based on the Programmable Graphics Hardware,LiangLiang/Northwestern Polytechnical University,9/316
- Relevant Technology Study on Programmable Graphics Hardware,DongChao/Zhejiang University,37/611
- Real-time Shadow Rendering Algorithm and Application in the Urban Simulation,ZouZhiZuo/Huazhong University of Science and Technology,1/95
- Game photorealistic rendering engine Africa Research and Implementation,YangYang/University of Electronic Science and Technology,2/208
- Game engine effects of real-time rendering techniques,HuangLanZuo/University of Electronic Science and Technology,6/301
- The Photo-realistic Rendering of 3D Fractal Terrain,ZhangPing/Jiangnan University,3/160
- Research on the Medical Image Fusion Based on GPU Hardware Acceleration,XuXian/Shanghai Jiaotong University,2/160
- Real-time Rendering of Large-Scale Terrain Based on Wavelet Analysis and GPU,ZhouZuo/National University of Defense Science and Technology,2/114
- Research on the Medical Image Segmentation Based on GPU Hardware Acceleration,WeiZuoQun/Shanghai Jiaotong University,3/319
- Non-photorealistic art style analog technology,ZhaoBinRu/University of Electronic Science and Technology,5/143
- Research on Linux 3D Hardware Rendering and Application in Mobile Terminal,ZhaoLin/Beijing University of Posts and Telecommunications,3/85
- Point-based realistic graphics rendering technology research,ChenGangYong/Nanjing University of Aeronautics and Astronautics,0/49
- Design of Embedded Graphics Processing Unit Based on ARM and FPGA,FanCaiXia/Nanjing University of Aeronautics and Astronautics,1/96
- GPU-based real-time shadows Algorithm,WuYue/Suzhou University,1/85
- Cosmic-ray Rejection and Restoration for Single Spectroscopic Ccd Images in LAMOST,WangLi/University of Science and Technology of China,0/58
- Research on Algorithm of Collision Detection Based on Bounding Boxes,DaiGaoLe/Henan University of Science and Technology,1/120
- Research on Optical Imaging Simulation in Small Celestial Bodies Impacting Exploration,ZhaoZuo/PLA Information Engineering University,0/28
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