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Study on the Educational of Virtual Communities Which Based on Network Games

Author: LiLinZuo
Tutor: XiaoMeiHua
School: Nanchang University
Course: Modern educational technology
Keywords: network game virtual community educational and playful
CLC: G434
Type: Master's thesis
Year: 2013
Downloads: 3
Quote: 0
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With the rapid development of network technology, now the Internet products appear all around us rapidly. The network game sustainable individual multiplayer online games has attracted more and more people addicted, using the network as the transmission medium, using the operators and the client as processing terminal, using the game client software as the information exchange window to realize entertainment, leisure, communication and obtain the virtual achievements. In this paper, analysis of the characteristics of network game, and then studies the characteristics of virtual community, which based on online games。Finally find when children in such process what will be the hidden danger on the basis of study. Prepare for the specific analysis of educational virtual community based on online games, in the characteristic analysis of network game children based on the virtual community is based on the characteristics of the network game and virtual community and consider the children’s intellectual development.Designing educational evaluation for universal children’s network game, which is focus on different game module systems, specific evaluation system is analysis of the game itself to meet the needs of children’s intelligence development degree by Gardiner’s multiple intelligences theory. Then give the targeted design about the evaluation system that the children’s virtual community which based on the culture which included by network games. Through the analysis of the educational virtual community in network game, hoping to change the parents, schools and game design companies think about the game itself. At the same time, parents, school and game design companies understanding the educational foundation of virtual community base on network game, and regard the development of children’s healthy as the first element to construct for the children to the management strategies about play the network game for correct constraint and guidance.

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CLC: > Culture, science,education, sports > Education > EDUCATIONAL > Computerized teaching
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