|
Thesis focuses on the problems in the current pre-school children's computer game design and development , starting from pre-school children computer games , puzzle suitable for pre-school children and role-playing educational games designed exploratory research . First, a review of pre-school children's educational game design and development research achievements at home and abroad , and important documents , summarizes the main problems of pre-school children educational games exist , this study initially identified content and technology roadmap . Then, the computer games and pre-school relations , combined with pre-school children's psychological characteristics , the study of pre-school children's computer games demand characteristics ; based on analysis of learning objectives , learning content, learning object of , determine the appropriate school before the children 's education Genre : puzzle and role -playing , and systematic analysis of the structure of pre-school children's educational game design framework . Secondly , according to the system elements and design principles of the puzzle , role-playing educational games , build a model of pre-school children's educational game design , select the appropriate kindergarten curriculum content , were designed to develop pre-school children's educational game \and \Elaborate on the case of the conception, design , development , and the main steps and key technologies involved , and on the basis of the analysis of the application results on game design improvements . Finally, the study of innovation and inadequate interpretation , reference opinions on the design and development of pre-school children in the future of educational games .
|