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The Role of Player’s Body Movements in the Process of Spatial Cognition

Author: ZhongWei
Tutor: XueYongZeng
School: Harbin Institute of Technology
Course: Art
Keywords: Somatosensory game Spatial Cognition Body movements Space hologram of the human brain
CLC: G206.2
Type: Master's thesis
Year: 2011
Downloads: 142
Quote: 0
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Abstract


The main object of study of this paper is the player's body movements and spatial cognition relations somatosensory game space. Space is one of the forms of material existence, objective space already exists before the birth of the human, material and human survival foundation; thinking space and virtual space in human birth, the virtual space is developed to a certain stage of human civilization of the product. We usually been able to freely our activities are based on the usual space cognitive, go to school every day, go to work, and other activities related to awareness of the surrounding environment; spatial cognition contains spatial characteristics of perception, spatial objects cognitive cognitive and spatial pattern of three levels, and spatial characteristics of spatial objects are two basic units of spatial cognition. Refers to the part of the action in our head, upper and lower extremity limb movements, we humans from early childhood began through physical action to perceive space baby by grabbing objects, touching objects, each object is formed in the brain between This is the spatial relationship, to identify the direction of the rotation of the head; to the adult stage to blind people look at this special group, the main source of the cognitive space for the Blind is physical touch, or indirectly, \kinds of cognitive style blind cognitive space than we ordinary people come true. Next, this article from a physiological point of departure to study the physiological basis of human spatial cognition. The hologram is to be able to record the diagram of the phase information of the object, the research showed that the storage mechanism is very similar to the photon entangled states in quantum theory and the human brain, the human brain space holograms and hologram linked hologram of the human brain refers to our human brain there is able to store the information of spatial cognition \Theory of mirror neurons in real space and somatosensory game space, mirror neurons are the basis of their common. Somatosensory game in recent years developed a new form of the game, the earliest somatosensory game in Nintendo launched the Wii gaming platform, through a hand-held motion sensor game. Somatosensory game relative to the traditional game is revolutionary, mainly reflected in the input above, mobilize the body of the player, can play both the effect of entertainment exercise. The analysis showed that the spatial cognition of the players on the PC platform game through normal space experience and proficiency in the operation, Wii and XBOX platforms cognitive space experience and body movements, and limb action accounted for most of proportion. The experimental data prove the body movements in the somatosensory environment can help players better cognitive space, and body movements for the players on the point of view of the judgment for the judgment of distance than large.

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