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The Real-time Simulation of the Flame of Copper in Flame Reaction

Author: ZhouLei
Tutor: WangWenYong
School: Northeast Normal University
Course: Computer Software and Theory
Keywords: Computer Graphics Particle system Texture mapping Flame reaction
CLC: TP391.41
Type: Master's thesis
Year: 2010
Downloads: 49
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Abstract


Computer graphics is one of the most active branch of computer science , has become indispensable in the field of information technology and the development of the cornerstone . Computer graphics applications have penetrated into scientific research , engineering , business , arts , almost all areas of social life and industrial production , and to promote and facilitate each other with the developments in these areas . At the same time , based on computer graphics , virtual reality technology is also developing rapidly. Virtual reality simulation , simulation of irregular natural features has become a hot research topic in the current one . With the continuous progress of science and technology , the computer's speed and ability to handle large amounts of data are also rising. Simulated irregular natural features , in particular, to simulate the flame still looks bloated . In view of the situation is more complicated flame burning , the perfect way to achieve real-time simulation of flame want to use the computer is more difficult . Therefore, the attribute change of the basic characteristics of flame and combustion according to the specific needs and direction only has a theoretical research value , and also has important significance in practical applications . In this paper, on the basis of learning and summarizing domestic and foreign classic flame modeling algorithm , optimized flame simulation based on particle system , drawing and rendering , texture mapping technology to improve the level of simulation , use the bulletin board (Billboard) technology to improve the particle rendering efficiency , and the introduction of a simplified force field and color mixing algorithm to simulate the flame more natural . Polygon facets the point light particles instead of classical particle system to draw the flame in order to improve the real-time nature of the system . Finally, Visual C 6.0 as a programming language and use the generated presentation systems , flame model is applied to the virtual simulation laboratory , health physics and chemistry test platform project , used to simulate copper flame in the flame reaction combined with OpenGL Open Graphics Library combustion conditions , the demonstration system has scalability , flame simulation effect has a strong sense of realism , while achieving the real-time requirements .

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CLC: > Industrial Technology > Automation technology,computer technology > Computing technology,computer technology > Computer applications > Information processing (information processing) > Pattern Recognition and devices > Image recognition device
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