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The Research and Implementation of Streaming Media Data Distribution Technology

Author: SunZuo
Tutor: ChenChunHua
School: South China University of Technology
Course: Senior management of Business Administration
Keywords: Digital entertainment Cloud service Business plan
CLC: F49
Type: Master's thesis
Year: 2014
Downloads: 80
Quote: 0
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Abstract


With the development of information technology and application, all kinds of digital entertainmentproducts are full of our life imperceptibly. We could online printing heartbeat photos which took out fromdigital camera by data transmission and processing in computer or network virtual host. We could put onheadphones, enjoy pop music when take a break in work. Also we could install simulation games,COSPLAY games on computer or mobile phone to have a variety of amazing feelings experience. We livein more and more wonderful life from the digital entertainment which updating constantly.Guangzhou Yueliang Information Technology Co., Ltd is a Service Provider which specialized inprovided digital entertainment content. Currently we provided variety of services such as online photoprinting, mobile games, and digital music. As in the initial stages of development of the digitalentertainment services in domestic, we are faced with many problems need to be solved, for example, howto play to our strengths to mater user needs, how to come into being differential competitive, how toexpand user resources, how to increase the market share, and how to earn more profit from user traffic.Base on above, combined Yueliang’s content resource with our analysis of industrial chain position,technology innovation and operation model design, we built this business plan to construct a new digitalentertainment content service platform which not only oriented internet, mobile internet, provider, but alsohave the features of social sharing and business cross fusion. User could easily enjoy high quality andconvenient entertainment content and service in any time at any location, through any network, variety ofclient, terminal platform. We could make the entertainment services digitalize, mobilized andcommoditized, and our goal is to achieve “cloud” entertainment life and have new business profit model.

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CLC: > Economic > Information Industry economy ( Zonglun,)
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