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Study and Realization of Some Key Technologies in Engine for Network Game

Author: WangChangShun
Tutor: ChenQiXiang
School: Hubei University of Technology
Course: Applied Computer Technology
Keywords: Game engine 3D game engine LOD techniques Rendering Scene
CLC: TP391.41
Type: Master's thesis
Year: 2009
Downloads: 134
Quote: 1
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Abstract


With the rapid development of the network game , the game engine part are constantly followed progress , it is the core technology of the network game , it is also as a main program to control the function of the game . The game engine is an operating platform for game developers to use the interface provided by the engine to develop games, which not only improves the efficiency of game development , but also saves time . The key technology in the present study the 3D game engine is more important value . 3D game engine is a complete organism, its various aspects of the research was supported by a high degree of attention . Excellent 3D game engine is the development of a powerful game basis , both some of the results of research in physics , and also a certain amount of research in computer graphics , the graphics processing power is very useful in the computer's auxiliary has an important role in the field of design and virtual reality . In this paper, the aspects of work : ① paper analyzed the basic framework of the 3D graphics engine , and the role of the various sub - components in the rendering process , combined with graphics knowledge is an important step in the rendering pipeline is described in detail , and in - depth analysis of some of the features of the 3D engine and 3D graphics rendering engine technology. ② This paper studies a dynamic LOD algorithm based on quadtree to achieve a large - scale terrain rendering outdoor scenes , and also use this algorithm to solve the rendering speed and a lot of triangles . The LOD algorithm design a node evaluation system , and the formation of the terrain node render the mesh , using a quadtree data structure for data storage , followed by indoor scene rendering technology design method based on the efficient use of memory BSP tree representation . ( 3 ) This paper focuses on a number of key technical issues in the engine discuss outdoor realistic scene generation principle . Based on DirectX technology , object programming - oriented design ideas , justify, and realize the related techniques and methods , the real performance of the real effect of the rain scene , sky and wave scene .

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CLC: > Industrial Technology > Automation technology,computer technology > Computing technology,computer technology > Computer applications > Information processing (information processing) > Pattern Recognition and devices > Image recognition device
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