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Interpersonal communication research in online games

Author: BaiJianBo
Tutor: XuZhengWen
School: Shaanxi Normal University
Course: Communication
Keywords: Online games Human-to-human transmission Players
CLC: G206
Type: Master's thesis
Year: 2011
Downloads: 213
Quote: 0
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Abstract


In recent years, the rapid development of online games, both to society and bring huge economic benefits brought many problems. Various media the negative reports surge in online games, especially about online games bring great harm to young people reported. Related academia big online game criticism, negative evaluation flock. Schools, parents talk about online games and discoloration, fear that their children access to online games. All of these with the rapid development of online game industry out of tune, since the online game industry, the State is allowed, since to oppose to blindly blocking will not solve the problem, then we are not should be ended ended attitude, have the courage to stop depending on the network game, to take related measures, while minimizing the dangers of online games, and make full use of the advantages of a good online game. Online game in the end contains the content and form of what? Why it allows many players sleepless nights? Players in the virtual world of online games will be what kind of friends? Friends online game in the end reliable? Player online games friends is how to conduct person-to-person transmission of? such network games interpersonal propagation with real social interpersonal propagation have what is the difference? online games interpersonal spread of players and society there will be what kind of impact? we should be how to recognize and make good use interpersonal communication in online games? These are what we need to face the problem. This paper is divided into three parts. The first part is an introduction, briefly set forth the online games as well as network games people interpersonal dissemination of relevant concept and analysis of a network game people interpersonal dissemination of research meaning and purpose, and then summarize representations of network games people interpersonal dissemination of the research status quo, pointed out that the online games people occasion dissemination of the importance and urgency of the study. There are five chapters in Part III, carried out a detailed analysis of the study were the online games interpersonal communication. Chapter interpersonal communication in the main online games, the main characteristics of interpersonal communication online games and purposes a careful analysis, and then elaborate description of a typical phenomenon Interpersonal communication network game children. The second chapter is the manner and type of online games interpersonal communication, online games interpersonal communication and type summarized. The third chapter online games interpersonal communication features, the first online games interpersonal communication stage, divided into one-way selection phase, a preliminary understanding of the stage, in-depth communication phase and the continuous interaction phase. Then analyzed online games interpersonal communication and traditional interpersonal communication difference after righteousness network of interpersonal communication interpersonal communication and other forms of online games for the comparative analysis. A detailed analysis of interpersonal communication online games finally intends to use Goffman's dramaturgical theory elaboration. Chapter is the online game of interpersonal communication, First analysis summarizes the network game people interpersonal spread the players positive and negative impact, including the players physical and mental health and real life, the impact of, and then elaborate description of the online game spread from person to person for the society will be the impact. Chapter is to establish the norms of online games interpersonal communication, the first specification for online games propagation environment, including government policy in China, the construction as well as the end of the moral system of online games ended attitude of online games. Then the norms of factors of online games, including online game operator supervision and network game designers to enhance the cultural value of the network game. Finally, the network game spread of the main body of the specification, including the player's awareness of self-discipline, strengthen ethical and moral concepts of network game players and strengthen the mental health education of players. The third part is the conclusion, the overall summary of this article, the prospect elaborate interpersonal communication and network games, think that as long as the government, online game companies, schools, families, and the players actively cooperate to form together online game sky will no longer be clouded.

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CLC: > Culture, science,education, sports > Information and knowledge dissemination > Information and communication theory > Communication Theory
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