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A Study on Spatial Interaction of Online Games and Players’ Social Interactive Experience

Author: ChenYang
Tutor: ZhangAiHua; LiangGuoWei
School: Harbin Institute of Technology
Course: Art
Keywords: online games spatial interaction social experience
CLC: G899
Type: Master's thesis
Year: 2012
Downloads: 55
Quote: 0
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As a modern leisure and entertainment product, online games have been supported by a growing number of gamers. The important value of the online games has become increasingly prominent. Online games with its unique features:online, interactive and sociable gaming experience, construct a variety of spatial interaction and social feelings for players. The purpose of this paper is to discuss theories of spatial interaction of online games and player’s social experience, spatial composition, interactions in space and gives an in-depth explanation and discussion on players’social experience.This paper will start with building the space of the game. It discusses the relation between real space and virtual game space, spatial capabilities of the players in the game, establishment of a network game images from space, players gaming experience, the process of the mind aspirations as well as the online game players’ real personality complementary virtual psychological space, online games social space in the three societies, sensory interaction of player and online games, players in the psychological space of cognitive load, network awareness, the nature of the dissemination activities, as well as players in social activities, social relations and social mechanisms. Finally, I use the empirical method to study the online game players gaming experience of experiments and surveys to verify the fact of the cognitive load on the players as well as a pleasant social experience in online games.In this paper, I use theoretical analysis, demonstration method, experimental method, questionnaires and case studies. I collect quantitative and qualitative data and analyze them to draw conclusions:a variety of spatial interactions in the online games bring players the feelings of pleasure; the social interaction of players in the online game experience is able to produce more cognitive load; compared with personal activities in the game, more pleasure. This article study the contents of the creative construction of the space of three interactive online games, interactive activities were analyzed in three space, and the method of empirical validation of the social experience of online game players. From the point of view of the network game designers, providing theoretical and empirical basis, to help in game design, reasonable arrangements for the player space for a variety of interactive activities, showing a better gaming experience from the view of online gamers could gain more systematic understanding of their gaming experience, and rational treatment of the game.

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