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Based texture mapping groups animated characters rendering

Author: ZhaoShiJie
Tutor: HeMingYun
School: University of Electronic Science and Technology
Course: Applied Computer Technology
Keywords: Texture Mapping Group Animation Example technology Alternatives to technology Scene scheduling optimization
CLC: TP391.41
Type: Master's thesis
Year: 2011
Downloads: 48
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Abstract


In recent years, with the development of computer graphics, the texture mapping techniques as a very important technology has been widely applied. At present, the focus of the study is focused on the research and improvement of advanced texture mapping techniques, advanced texture mapping can not only improve the effect of the visual senses, can significantly improve the efficiency of the drawing. Group role model in the scene rendering, due to the very large number of role models, in addition to use texture mapping technology to improve the effectiveness and efficiency of rendering, you must focus on the use of the population model dynamic region and the role of phase adjacent relationship to optimize the scheduling. Paper itself work as a sub-part of the \For group sports model study is to establish the model of the motor behavior of a group of individuals, groups for context-aware state, individual sports simulation; groups role rendering is determined in the individual movement behavior of each individual geometric model rendering, from the group model, rendering the individual alone is the amount of data that will be very large, real-time poorly. Firstly System principles and general steps texture mapping, texture aliasing and anti-aliasing technology, High texture mapping, bump texture mapping, texture mapping principle and algorithm analysis; then combined with large projects in group motion model, the role model for geometric modeling and animation modeling, on this basis, using a combination of various rendering optimization techniques, such as groups of rendering optimization techniques instance (Instance) technology alternatives (Impostor) technology, and the scenes scheduling optimization technology visibility culling, level of detail (LOD) technology, and designed a role clipping algorithm; Then, the paper is given in this paper to achieve the function of the various modules of the system and processes, and carried out a detailed design Finally, the use of various rendering optimization techniques to improve the groups, the role of real-time rendering ineffective procedures. End up in the Windows XP operating system on the Visual Studio 2005 development platform as a project based on DirectX graphics library designed and implemented a group role-based texture mapping real-time rendering system.

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CLC: > Industrial Technology > Automation technology,computer technology > Computing technology,computer technology > Computer applications > Information processing (information processing) > Pattern Recognition and devices > Image recognition device
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