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Online Game Scheme
Author: YePeng
Tutor: ZhuMingJian
School: Wuhan University of Technology
Course: Art of Design
Keywords: Game plan Simulation technology The type of game PW
CLC: TS952.83
Type: Master's thesis
Year: 2005
Downloads: 712
Quote: 2
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Abstract
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Do not remember the first When did you start playing the game, impression elementary school each school and several classmates went to the side of the road game rooms focus on a variety of fighting took a few coins to buy a few pieces of game coins or simulated war games. Game production technology really makes me feel rapid development in the nineties of the last century. 3DO was so shocked the first time I launch a horror game fresh table \VR Warrior \a new height. After that the next-generation consoles market competition increasingly intense at the same time the PC hardware speed continues to increase, prices continue to decline, so a lot of game software developers to focus on the excavation of the PC game market, some of the famous game ported to the PC or directly develop games on the PC. Game software during this period greatly enriched. When the game software is not only diverse types and game technology and art combined with the visual impact is an unprecedented spirit entertained. Which compared with the representative of the \Online games in China when the bud and developed my feeling is not very deep. Was busy working and less Internet access will be slow on some new things. If one day saw a news, the general content Shanda sharing fees in arrears and the South Korean side, Actoz and Wemade unilaterally terminate a grand right to operate on the \. \From this point on, I really started to pay attention to online games, and a keen interest in online games and things gradually. Chinese game production late start to the strength of its production over the same period the foreign game makers compared regardless of size, experience, technology are far away, another Chinese game market and opinion is not conducive to the local game development. Nevertheless, persistent pursuit of the Chinese game industry is still no shortage, I think I am one. In the field of game development I was a layman, this does not stop me from its enthusiasm and research. An extremely wide field of knowledge involved in game production, as an individual did not have time for each region may have a very deep research. In this article I want to focus on the game on network planning knowledge (stand-alone game design applicable), game production professionals active participation and valuable advice.
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CLC: > Industrial Technology > Light industry,handicrafts > Other light industry,handicrafts > Sports equipment manufacturing industry > Recreational activities appliances > Electronic game
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