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Composite materials processing in many ways, more winding process and pultrusion technology. The filament winding process is a process for producing high-performance composite material products processing technology, a continuous fiber bundle in the spinning nozzle under the control of the resin prepreg wound on a mandrel along a predetermined path. Pultrusion can be said that the most highly automated composite material processing method most suitable for the continuous production techniques, as long as it is a fixed cross-sectional shape of the workpiece, and almost can be used in pultrusion processing, and its range of applications across a variety of civil and aerospace industries. However, pultrusion and filament winding processing has its own shortcomings, a lot of pull-wrapped products is very immature and need to be imported from abroad, there is a lot of technical bottlenecks. In this paper, theoretically first proceed to analyze pultrusion and winding process combined with the production of high-performance product feasibility, and depth pultrusion - winding device structure design, has the use of Pro / E, in 3dmax, VC 6.0, OpenGL analysis and simulation software such as its process equipment. Pro / E software is mainly used for the fiber pultruded - winding equipment three-dimensional modeling, including three-dimensional modeling of the entire equipment of the winding attachment, dipping tanks, mold, car, yarn group frame. 3dmax is converted graphics formats, and can modify and edit the model in order to increase the degree of simulation. VC 6.0 and OpenGL programming to build a simulation platform to the previous import the platform of the fiber pull-wrapped equipment and process simulation. The simulation software is based on VC 6.0 and OpenGL technology-friendly interface, so it has some versatility. The article reads as follows: The first chapter briefly describes the filament winding, pultrusion and computer simulation technology to explain the source of the topic, research background, the main research contents and significance. Chapter II start with theory, combined with the need for fiber pultrusion and winding process, process improvement research and exploration. Chapter departure from the mechanical design, design a key device in the pultrusion - winding equipment. And the use of Pro / E and 3dmax three-dimensional modeling. Chapter fiber wrapped around the pull simulation system needs analysis, functional analysis and analysis of the difficulties, select the general scheme of the system, and use software a brief overview of the system build. Are discussed in detail in Chapter VC 6.0 and OpenGL mixed programming in Visual C environment, pultrusion - winding simulation system. The sixth chapter is a summary of the full text of the work, and look forward to the future research direction associated with the topic.
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