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Research on Movies and Video Games Integration and Development
Author: LiangChuangYing
Tutor: HuangHuaiZuo
School: Northwest Normal University
Course: Literature and Art
Keywords: film video games Immersive aesthetic experience interaction aesthetic experience industry mergers
CLC: J90-05
Type: Master's thesis
Year: 2011
Downloads: 84
Quote: 0
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Abstract
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Also to audio-visual as the main means of communication , the same audio-visual experience as the way to have fun and enjoyment, with roughly the same target market of film and electronic games are closely linked, but also presents a full range of integration trend. The fundamental difference is that their experience in different ways, mainly to watch movies, video games and interactive-based, and the resulting operational means, created models, audio-visual expression, are different market segments. Since the production of the game itself determines the operation mode and the important position of interaction, and this interactive game again with the user to narrow the distance between the infinite, there is the result: the player is integrated with the game, players both performers is the viewer, both the consumer and a producer, the process of playing the game the player is the process of coding the game. Therefore, we can say that video games have a "fusion of aesthetics" (hybridaesthetics) features, while carrying on the aesthetic characteristics of the film art, but also into the aesthetic brought by the interaction possible.Movies and video games industry cooperation also has great potential, there are highly complementary - than in movies, electronic games market, a broader audience, the film can provide new space for development; and development has very mature film, you can give in the artistic expression and other electronic games to nutrients. These similarities and complementary nature of their industry cooperation to provide a solid foundation. Audience and gamers, film groups, each a potential consumer market, a vast reservoir of commercial space. Movies and video games on the road in the industry increasingly extensive and deep cooperation is inevitable.
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CLC: > Art > Movies, TV Arts > Film,television, art theory > Film, television,art and science
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