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Research on Interactive Narrative and the Experiences of Players in Multiplayer Role-Playing Games
Author: LiXiaoXi
Tutor: ZhangAiHua
School: Harbin Institute of Technology
Course: Art
Keywords: Multiplayer game Role Mutual Narrative Players to experience
CLC: G613.7
Type: Master's thesis
Year: 2011
Downloads: 85
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Abstract
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Multiplayer role-playing games \The purpose of this paper is to discussed the multiplayer role-playing games, interactive narrative theory, its implementation strategy, mechanism of action and its in-depth explanation and discussion of new players on the cognitive and aesthetic experience. First, starting from these two aspects of computer network technology and narratology text theory, elaborated the technical basis and text based multiplayer role-playing games, interactive narrative achieve. Integrated computer technology and game mechanics, based on analysis of the constituent elements and constitute a mode of multiplayer role-playing games interactive narrative. Second, the player character in multiplayer role-playing games interactive narrative build networking interaction between the establishment of non-player characters and players three strategies for theoretical analysis, combined with a specific multiplayer role-playing games instance as a reminder, summarizes these three each of the major strategies of functional and comprehensive mechanism to explain and explore. Again, the players of the previous the role game development context of interactive narrative experience to sort out, from the role of interactive narrative, the three main elements of interactivity and narrative, analyzes them how limited game experience for players. Then, the role of culture in the multiplayer role-playing games interactive narrative, multiple interactive and open narrative experience three players using the questionnaire in the form of an investigation, statistics and analysis. Finally, many theoretical arguments by digital game theory, human physiology, psychology and aesthetics, combined with specific data on questionnaire, the use of comparative analysis and data demonstrated method proposed multiplayer role-playing games interactive narrative for players to bring three kinds of different from the new experience of role-playing games in the past: the role of training mechanism, players get the pleasure of self-realization, multiple interactive mode for players to bring a sense of the depth of immersion, open narrative to maintain the players eternal novelty. To predict the direction of development of the multiplayer role-playing games interactive narrative proposed future multiplayer role-playing games interactive narrative open to the narrative of the development of the finite, as well as interactive narrative inevitability to the spatial development. More than the contents of the study is not limited to the multiplayer role-playing games, but also the realization of other types of role-playing games, interactive narrative to enhance the role and the way to make the players experience explore some inspiration for the design of role-playing games role. At the same time, also provide theoretical support for the design and planning for the purpose to meet the players to experience multiplayer role-playing games.
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CLC: > Culture, science,education, sports > Education > Pre-school education, early childhood education > Subjects teaching methods,teaching materials > Sports, games
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