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Feasibility Analysis of the Action Role-playing Game

Author: XuBaoZuo
Tutor: FangXing
School: Wuhan University of Technology
Course: Art of Design
Keywords: Feasibility Action of Gameplay
CLC: G899
Type: Master's thesis
Year: 2012
Downloads: 7
Quote: 0
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In recent years, with the rapid development of China’s economy, the online game is becoming more and more popular, the online gaming industry also has become one of our most important industries.But there are many problems in the domestic online games in production:a single type of game,many games copy each other, the lack of playability, lack of balance, lack of core series of questions. These problems plaguing the domestic online game industry, it make many domestic online game development but mutual restraint,especially in the role-playing game is the most serious, but the role-playing game is the mainstream of the domestic game industry, how to solve this problems of the healthy development of the game industry, it is very important.Firstly, in order to analyze the role play of origin and cultural background of the game to start to explore the role-playing game first success for the playability elements, and then sort out the action of the significance of these elements depth analysis of the action of some gameswith the playability deep relationship, the relationship with the domestic role-playing game action use to compare and analyze the domestic role-playing online games, the lack of action of the instance to explore Europe and the United States many of the role-playing online games popular in foreignbut the underlying causes of the cold case in China and South Korea, role-playing online games in China being sought to summarize the action of the domestic role-playing game, followed by the action of one divides into two, the upcoming action of the summed up as a model of the action of the game of action and the operating mode of the game, in two ways, the feasibility of the action applied to the domestic role-playing games were demonstrated, the impact of the the forecast two actions of the future role-playing game will generate, and the future role-playing online games prospect.The thrust of this study is from the "action" perspective, depth of role-playing game playability make improved design for the domestic players, and strive for the domestic role-playing game for improvements instructive suggestions. Domestic role-playing game, however, is not only a grasp of subject matter and operational issues, the influence of the atmosphere of the domestie game industry impetuous, domestic role-playing online games need more domestic game stop and study the domestic role-playing the future direction of development of the online games and the development of applied game. The game how to be more simple to use, but also in line with the preferences of the majority of the players, in turn domestic role-playing online games quality is taken to a new stage, require more detailed analysis and research, due to the shortage of time, enormous workload and the limited information available, the analysis of specific examples is still not perfect, operability with strategic, agile and rational analysis in the future remains to be further research and refinement.

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