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The book is accompanied by a child's development partners , it is the door of the children to learn the knowledge of a good book design is the key to open the door . Children is not as strong adult self-discipline , able to learn independently and accept the boring knowledge . They are lively, playful their nature . To get the children's self- learning , and reading books as a game like happy things , and interactive design designers fully understand the psychology of children , according to the characteristics of children at different ages . This interactive design is a multidimensional construct , so that books become lively and rich , and it is through this create create the environment of the whole book , to increase their sensory experiences , and the integration of the child into the environment in the book , to participate in the content of the book , makes reading a happy and easy thing to increase their interest in reading . This is the theory this interactive children's books . Papers Folio modeling through books , hearing, sight , touch, smell, taste the six sensory experience for interactive design analysis and elaboration . Research methods : data analysis method , the method of literature review , research method , comparative law , and case study method . Hope to explore through the papers can enrich children's reading space , so that children have a pleasant and happy reading experience . The paper is divided into four parts , the first part of extensive research by the content of children's books market background , design status , analysis put forward the concept of interactive children's books . The second part is from the psychological characteristics of the different ages and interactive design field two aspects of market research to analyze the children 's special audiences . The third part is a large number of case studies and analysis , combined with the sensory experience of the book \The fourth part is through the study of theoretical content to guide practice, works of children's books designed interactive requirements .
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