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Design and Implementation of Flash Online Game
Author: WangJie
Tutor: WangBeiZhan
School: Xiamen University
Course: Software Engineering
Keywords: Flash Game Game Engine
CLC: TP311.52
Type: Master's thesis
Year: 2008
Downloads: 416
Quote: 6
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Abstract
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Game fusing the people’s seeing,hearing and feelings to bring entertainment to greater heights.Synthesizing the graphics engine,artificial intelligence,media and networking into one large entertainment outlet,it is an important part of the entertainment industry.The design idea of a game can be categorized into four major stages,from Stand-alone Games to Online Games and Virtual Reality Games then finally to Flash Online Games.Stand-alone Games have dated from the earliest video games, developed into handheld consoles and finally devebping into computer games.With the fast development of the internet and the World Wide Web,and online games quickly took the place of Traditional Games.As online games are quick to adopt new technological advances in the gaming industry,when online games targeted interactive games,neglecting the casual garners,Virtual Reality Games appeared.But Client procedure data mere and more bigger,loading time mere and more bnger.It has become a majior bottleneck in the devebpment of the games.In recent years,network technology has been rapid development,the transmission speed of netwofk mere and more faster.Loading the necessary resource and playing game could do at the same time.No client Online Game also came in to the design.No client Online Games is divided into Web Games and Flash Online Games.Flash Online games is the first non-client online games design early in 2008.It’s clever the Traditional Games design and Flash image processing technology together. It using active script language to deal with real-time load and the resource procedure data.It will be close to Traditional Game experience.In today’s,it’s in the field of hot spots by Online Games development and design technology.This thesis is based on the software engineering idea.It contains requirement analysis,design of framework,design of model,development environment.It is design and Implementation of Flash Online Game.It is contains these parts:1.Useing B / S design and non-client online game design,designed and implemented Multiplayer Online Games based on Flash technology.2.According to the Flash non-client features of online games,designed and implemented map of the game and it’s display.3.Through the framework of all-purpose game engine,Design Flash Online Games’s game engine.
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CLC: > Industrial Technology > Automation technology,computer technology > Computing technology,computer technology > Computer software > Program design,software engineering > Software Engineering > Software Development
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