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Zhishijingda type network of educational games
Author: LiuDong
Tutor: HuangYong
School: Guangzhou University
Course: Curriculum and Pedagogy
Keywords: Educational Software Online Games Zhishijingda Educational Games
CLC: G434
Type: Master's thesis
Year: 2008
Downloads: 158
Quote: 2
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Abstract
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With the rapid development of Internet, online games have become a new form of entertainment to the community, especially young people have had a profound impact. The experts proposed dredge and adolescents need guidance, and proposed to introduce educational computer games, online games and education combined, for educational purposes, the game as a means of recreation. But in what way online games and education combined, but it has been a vexed issue, how to grasp the \direction, is currently the most difficult problems encountered. Should clearly recognize that, in the knowledge and skills students need to master in life essential, the most important knowledge and skills in the school curriculum and the curriculum, especially in the form of creation. Faced with a large number of subject knowledge, classroom lecture-style teaching is still the most efficient way. So whether educational software, online education or educational online games, they can not substitute school education, the role of classroom education, only some form of supplement. Moreover, the game can be naturally integrated into the knowledge is limited, so the network games and education combine in a very appropriate model is in the game to learn the knowledge of mass and bulk of the exam exercises. The purpose of this study was to explore the pattern and give this combination achieved. System draws current popular form of online game play against Atletico, with the bulk of the teaching content for the user to Zhishijingda exam is given to achieve a set of contests and communication mechanisms, effective knowledge content into the contest, the user starts the competition After answering system constantly question, the answer is correct you can get some props; wrong answer can be prompted by the system and gives the correct answer. Users can help themselves through the use of props answer or confrontation with opponents after the game you can get some points, and established a rating system and improve the competition more interesting, allowing users in a tight race to achieve the purpose of learning and consolidation of knowledge , truly a \In addition the system can also be a way by increasing the exam to become a tool of knowledge contest, not only serve the school's daily teaching can also be used for extra-curricular activities; competition not only for collective purposes, can also be used for personal review and consolidate what they learn. The core part of the thesis chapters III and IV. The third chapter focuses on the system model and the communication protocol and system design of the database; fourth chapter details the educational game software Zhishijingda type network servers and clients is how to interact and communicate knowledge in order to achieve mass competing answer.
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