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Children and Body Experience

Author: ZhuPengCheng
Tutor: YingFangTian
School: Zhejiang University
Course: Design Art
Keywords: Systemic interaction Sensory amplification Physical user interface Interactive Design Game Child
CLC: C913.5
Type: Master's thesis
Year: 2010
Downloads: 197
Quote: 1
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Abstract


The game is the nature of children, plays an important role in physical and mental development of children. Children in early childhood is the period of the game, game children can learn the body of knowledge, the development of social and emotional feelings. With the development of science and technology, more and more computer and video games encroachment children alone game, rich gameplay content and visual sound effects so that they gradually lost interest in the traditional game, choose sedentary in front of the computer or in front of the TV. Long-term immersion in computer and video games which can cause obesity, depression and even let children produce violent tendencies, bring great negative impact on children's physical condition and social skills. In addition, groups of children, there have been some senses of the body is the excessive use of the case: myopia (except genetic, the same below), caused by overuse limb lack of use due to obesity, the lack of the exchange cause of autism, sensory not balanced use will affect the child's physical and physiological development. How to maintain the attractiveness of the game, the game operation more direct, more natural, more beneficial to the health and mental development, I want to consider the problem. Entity interactive system for children is an emerging area of ??research, it is on the basis of previous studies to explore how technology make children's edutainment. Therefore, in this article the author focuses on the systemic interaction \mining, facial features and limbs from children to study children's day-to-day behavior, combined with the psychological characteristics of children (eg, like role-playing, etc.) to design interactive games, game operations become more direct, more natural, more to encourage children to carry out medical movement. Author and team designed and developed under the guidance of the method two senses (physical) experience amplification interactive games / toys: \experience to meet the needs of the children's role-playing; expand from computer games to the real toys \\

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