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Interactive Research Between Television Entertainment Program and Internet

Author: WangYiYue
Tutor: WenRan
School: Liaoning University
Course: Journalism
Keywords: Television entertainment programs Internet Interactive
CLC: G222
Type: Master's thesis
Year: 2011
Downloads: 141
Quote: 0
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Abstract


Entertainment is a human birthright, it’s like people can not live without food and clothing .Recent years, with the gradual improvement of media development and the continuous improvement of living standards, Entertainment standard higher and higher than before. Newspapers, magazines, radio, television and the internet are all join into the entertainment group. Now they are not just tools for people to get information, but also the source of entertainment.Some people said that TV is the greatest invention in the 20th century. TV can be called the fastest growing entertainment media in China. The emergence of television can be said for human entertainment industry the best way to provide television entertainment programs contributed to the success of television media. The twenty-first century can be said that the network is king of the era. Compared with TV, Internet had global online, massive, interactive, real-time, convenience, multimedia and so on unparalleled advantages. Interactive network which is one of the most prominent feature, he not only broke the television entertainment in the dissemination of the limitations, more timely interactive TV entertainment programs ease the difficulties of embarrassment.Interactive TV entertainment programs and the rise of the network is not occasional, he was the network television entertainment programs to a certain stage in the development of a natural product. Especially in the triple play of the trend, the TV media and network media cooperation will be even better.This will be the network television entertainment expression, television entertainment programs interact with the audience to sort out the network. And Hunan TV’s "Happy Camp"、"Super Girls", JiangsuTV’s "You Are the One", Korea’s "x-man", "Family Outing, "and" We Got Married" and other outstanding television entertainment programs for the study. Analysis of television entertainment programs to "cross platform " and even "cross-cultural", "cross country " widely disseminated in our network and the reasons for the success; through case studies of interactive television entertainment and network challenges and win-win situation; and further attempts Expand the context of the triple play, the traditional media and new media interactive approach. In particular, the interaction of network television entertainment programs to solve the interaction with the audience communication difficult or embarrassing situations.Finally, this paper attempts to demonstrate television entertainment with online interactive positive and negative power, and in the context of triple play shortcut of television entertainment, and through interactive television entertainment programming and network research on other traditional media interactive inspiration

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CLC: > Culture, science,education, sports > Information and knowledge dissemination > Broadcasting and Television Stations > Editing, writing and broadcasting business
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