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Reference and Integration

Author: ZhaoZhiZuo
Tutor: ChenMengZuo
School: Hubei Academy of Fine Arts
Course: Animation modeling
Keywords: US-Japan anime ACG Animation industry chain Consumer group
CLC: J954
Type: Master's thesis
Year: 2008
Downloads: 245
Quote: 0
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After entering the 1990s , along with economic development, the television, the Chinese quickly into the TV era , foreign TV cartoons covering China 's overwhelming variety of TV channels . Time into the 21st century , some people say has now entered the \The so-called \However, China's domestic animation industry has become lifeless and powerless , could only watch good anime market occupied by foreign products . At present, China 's animation industry is not a benign operation of the industrial chain, production, broadcast , derivative product development seriously out of line . This study should be based on facts and in-depth research , reflecting the views of all parties , in order to promote China's animation industry chain optimization recommendations. Animation industry study is a cross -disciplinary research that relates to the economy , culture, communication , management, technology and so on. Through its research , can promote China's economy , culture, communication and other aspects of in-depth research . Worldwide Overall, the animation industry in Europe and America started early, rapid technological progress , strength, complete industrial chain, business models mature . Japan and Korea compared to the current European and American animation industry is concentrated in the main advantages of animated films , popular cartoon characters themed entertainment industry and derivative products, published in the comics , animation, drama and animation gaming, Japan, Korea and more developed . Influenced by the United States as in Europe , South Korea, influenced by the Japanese , and the latter animation industry has obvious advantages compared to the former , so this paper to the United States and Japan for example explore the development of animation industry foreign ways and laws, and analysis of the animation industrial growth during the main problems and countermeasures , as well as from the successful experience of others to learn from, to explore Chinese animation and the Renaissance .

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CLC: > Art > Movies, TV Arts > A variety of movies,TV : divided > Cartoon
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