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Design of Game Scene

Author: BaiJunWei
Tutor: DengShiYuan
School: Hubei University of Technology
Course: Industrial Design Engineering
Keywords: Game scene design national culture online games 3D authoring software
CLC: TP391.41
Type: Master's thesis
Year: 2011
Downloads: 154
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Abstract


This design scene from the game starting, closely linked to the introduction step by step design scene, the scene of online games come to value. Then, the representative of the 3D online game masterpiece "Fantasy Westward Journey," "World of Legend," the theme for the study to begin production of a detailed analysis of the country as a popular game, the author of a variety of game design scene the main line, from an aesthetic point of view proceed through the analysis and interpretation of actual cases of different types of play areas to show different values.China is currently the biggest characteristic of the game, online game basically occupy the entire game market, mainly in online games 3D "World of Warcraft", and 2.5D "Fantasy Westward Journey", represented by the two major types, and their style of game screen is completely not the same, but they are also share a common feature - the beautiful and rich ethnic and cultural characteristics of the game scene screen. Why can the game interesting? Issues related to the game screen and content issues. Or whether it is worthwhile to play the game. One scenario is to determine the performance of a key factor in gameplay."Fantasy Westward Journey" as an ancient Chinese aesthetic style of the game, can have such a large domestic market, has great playability, among other aspects, the performance in the scene also has a large art research values through the game of the aesthetic features of the scene can dig out the game scene which has a rich cultural connotations. The data show that even in the field of game development has a strong strength of the U.S. China, Japan, South Korea, the game is also the scene of the aesthetic features of very few scenes in the design of the game to speed up the above points make the game go our international development pace of road construction.Through a number of specific production examples to illustrate the game scenes designed some of the methods, but also describes some of the game in general classification and their different production methods and principles to be followed and the game scenes made digital 2D, 3D scene design software . Chinese game has come out of a valuable step! Has been transformed into mass of the individual, looking back 10 years ago, the Chinese game, but stand-alone, and part of the game have online multiplayer features, but very few players almost, but as in recent years the popularity of computer applications and networks of the popular Chinese game has changed from single to network, and this is the result of the times! Many non-RPG type of stand-alone games to diversify through a variety of platforms, Hao Fang war platform is the best example! Effects and other technical aspects in the picture, we should seek the most perfect in the pattern of innovation and improvement systems work under the foot. To develop China’s own game market.

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CLC: > Industrial Technology > Automation technology,computer technology > Computing technology,computer technology > Computer applications > Information processing (information processing) > Pattern Recognition and devices > Image recognition device
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