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Design strategies and development of educational games based on children's multiple intelligences

Author: FanMing
Tutor: LiuJinXing
School: Qufu Normal University
Course: Educational Technology
Keywords: Multiple Intelligences Educational Games Design strategy
CLC: G434
Type: Master's thesis
Year: 2011
Downloads: 306
Quote: 2
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Abstract


Since Gardner's theory of multiple intelligences proposed, aroused strong repercussions in the world in the field of education. The United States as the axis, to the world of education has brought new theory guiding ideology, has opened a new field for the national educational practice. This formulation of the theory reveals a topic of common concern in the world today, pay attention to the intelligence of the people especially children intelligence development, children are the future of the countries to develop children's intellectual development also reflects the diversity of the nation's culture. Under the guidance of the theory of multiple intelligences, we re-examine the many abuses of children's education, to correct the misconception of our educators, correct boot educators, equality of treatment of each child, found that each child intelligence strengths and weaknesses, the right way, methods, and actively guide their children's use of the advantages of smart drive vulnerable intelligent development, educators should pay attention to each child the balanced development of the smart. With the rapid development of the gaming market, intellectual development game game gradually be applied to the field of education, for different intellectual design and development of game abound, the research and development of intelligent educational games for children gradually become the field of education and games a hot research topic in the field. Based on a variety of learning theory, many scholars from different angles, the design and development of educational games discussion and research on the basis of foreign research experience, a lot of the characteristics of China academic theory. Based on the inadequacies of the existing educational game design strategy, characteristics of children's cognitive development law, the level of intellectual development, and computer games in terms of balance of informative and entertaining, incentives and feedback mechanisms existing deficiencies in the basis of practical research on a comprehensive analysis of the current situation and the level of the the existing various types of educational games, the design of educational games based on children's intelligence development, development of some new strategies to compensate for the lack of existing educational game design strategy. This paper presents the design of a number of strategies for the development of the multiple intelligences of children educational games try the design, development, two angle from the family educational games and computer educational games educational games. The design process of the game, we dominated the spirit of family educational games, supplemented by the basic principles of computer educational games, educational games design and development; same time, in the process of design and development of the spirit of the eight intelligent design the principle of the implementation of the development. Family education games, family environment for the game to expand the environment, appropriate in kindergarten to carry out of the game; major players of the game are the parents (or teachers), the main material of the kids, games children usually play furniture, toys or family can buy some of the materials necessary for the game requires. Parents (or teacher) to guide participants to encourage the identity during the game play with the children, so that the various capacities of the child to be raised in the subtle. Computer education games, mainly to carry out computer-mediated virtual environment for children to experience the novelty of virtual technology, the child's mind can get a good workout in the course of the game, and the role of virtual game story do the communication of feelings, thoughts, mind invisible will cause the child to be greatly improved. The material in the game to pay attention to the combination of real life, real and virtual, with children have a more three-dimensional culture and development environment, which makes educational games is more obvious. The education sector and the education sector to participate in the practical application of educational games, educational games serve our education services in our classroom, to provide a wide range of three-dimensional learning space to a child's development.

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CLC: > Culture, science,education, sports > Education > EDUCATIONAL > Computerized teaching
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