Dissertation > Excellent graduate degree dissertation topics show

Network Virtual Vivid Clothing Research

Author: WuWanZuo
Tutor: ZhaoMing
School: Beijing Institute of Clothing Technology
Course: Haute couture
Keywords: Network virtual image Virtual clothing Online game QQ show Avatar
CLC: TP391.9
Type: Master's thesis
Year: 2008
Downloads: 241
Quote: 0
Read: Download Dissertation

Abstract


In network rapidly expand’s today, the network immediate communication facility and the online game was in vogue were already many year, they founded the new network virtual status, and with the virtual image union, obtained the general web cam’s affection and the use. This article studies the network virtual vivid clothing mainly aims at by clothing’s outward appearance, the epidemic, the renewal attracts the consumer purely, and serves the profit purpose the virtual clothing. It including free network game’s in fashionable clothing system and QQ show two kinds of canonical forms. Through to passes through the present paper the important concept“Avatar”the analysis and the discussion, initiates to European and American, Japanese and South Korean, the Chinese network game clothing and QQ show and so on virtual vivid clothing’s attention. This article classifies classically network virtual clothing’s each kind of style, fictionalizes, styles and so on modern fashion, nationality, and carries on discusses and enumerates the chart of symbols. In the traditional clothing culture’s foundation, the discussion network virtual vivid clothing culture’s characteristic, proposed that it has real virtual characteristics and so on, interactive community, surmounting space-and-time, personality rallying, cultural mixing property, realistic exaggerating, free cultural property; Meanwhile from aspects and so on definition, cultural connotation, influencing factor discusses the network virtual vivid clothing culture and the realistic clothing culture difference. Has analyzed the network virtual vivid clothing marketing type and they respective characteristic, the developing process and the present situation, has carried on the discussion and the forecast to its commercial value. The network profession and the clothing profession will collaborate the marketing way which will cooperate in the future clothing electronic commerce development to be able to play more and more vital role.

Related Dissertations

  1. Sensation Seeking and Event-related Potentials CNV (Contingent Negative Variation) Study in Adolescents with Internet Game Addiction,R749.99
  2. Chinese online game addiction rational consumer behavior and quality of life in empirical analysis,F49
  3. The Design and Implementation of the Security System of a Massively Online Game Platform,TP393.08
  4. Research and Implementation of Virtual-Human-Based Training System,TP391.9
  5. "QQ Show" Hypothesized Clothing Product Design Applied Research,TS941.2
  6. The Analysis of Audience Spycological Need and Product Design on QQ Show Product,G206.2
  7. On the criminal law protection of virtual property,D924
  8. Research on Culture of Online Game Garments in China,K892.23
  9. Study on Technology of IA-based MVR and Its Navigation Application in Calamity-dealing,TP391.9
  10. The Research on Intelligent Avatar’s Movement Control and the Path Planning in Intelligent Virtual Environment (IVE),TP273
  11. Improved Design and Implementation of Vega Grid Router,TN915.05
  12. Design and Implementation of the VEGA Game Grid,TP393.01
  13. The Research on Intellectual Property Protection System of Online Games,D997.1
  14. The International Rules on Trade of Virtual Property,D997
  15. Choice theory based on the effective division of the industry value chain enterprise competition site,F272
  16. The Analysis and Design of Online-Game Operation and Support System,TP311.52
  17. Design and Implementation for Highly Extensive Online Game Platform,TP311.52
  18. Research of Event Related-Potentiral to the Addicat of Internet Game,C913.5
  19. The Prevention of Online Game Addiction in Teenagers,C913.5
  20. Online games industry Supply Chain Coordination with Contracts,F49

CLC: > Industrial Technology > Automation technology,computer technology > Computing technology,computer technology > Computer applications > Information processing (information processing) > Computer simulation
© 2012 www.DissertationTopic.Net  Mobile