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Junior history of Second Life based experiential learning activities designed

Author: ZhangLanChun
Tutor: ZhengYingLi
School: Hebei University
Course: Educational Technology
Keywords: Second Life Junior high school history Experiential Learning Experiential learning activities
CLC: G633.51
Type: Master's thesis
Year: 2009
Downloads: 146
Quote: 2
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Abstract


Experiential learning is learner-centered , real or virtual ground through the experience of an event or process, and through reflection to acquire knowledge , develop the ability to generate emotional learning. It focuses on situational learning , experience , interaction , these learning point of view is in line with the new junior high school history curriculum standards advocated such as participation , inquiry and innovation teaching philosophy, educators increasingly attracted wide attention and research enthusiasm. Teachers consciously through experiential learning activities undertaken to improve student interest in history , to promote innovation and the development of practical ability . At present, the rapid development of virtual reality technology , with high three-dimensional simulation of the birth of Internet software to carry out experiential learning activities provide a new opportunity to learn how to use the right platform to conduct experiential learning activities are needed to solve the problem . Virtual reality technology and Web2.0 concepts developed on the basis of Second Life virtual software , with its image of the incarnation of the design, the creation of realistic scenarios and extensive interaction as a historical discipline experiential learning activities undertaken to create the conditions to study the powerful the Second Life platform to carry out the process of experiential learning activities is the purpose of this thesis lies. Firstly, in defining experiential learning and experiential learning activities as well as the relationship between the two , based on activity theory and learning activities in the framework of the theory as the basis, divided experiential learning activities that constitute the basic elements , and then put forward Experiential Learning activity design framework , the use of Second Life software on experiential learning activities supporting role , discusses in detail the learning platform based on Second Life historical discipline junior experiential learning activities carried out detailed design process. Finally, the combination of the thirtieth anniversary of reform and opening positive characteristics of the times and the first two days of history teaching content, design and implementation of the \

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CLC: > Culture, science,education, sports > Education > Secondary education > Subjects teaching methods, teaching aids > History, geography > History
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